This is the second and final part on remodeling. Go to ReModeling~Preparations for the first part.
To redo one’s town is a great joy and a way to keep the game alive. It is fun both for you and for your visiting neighbors 🙂 It can and should, take some time but it will be worth it.
For a total makeover, here are some tips:
- Don’t store buildings. Store decorations.
- Your inventory can be like a washing machine: things disappear! And some buildings will take time to rebuilt, as in a 24/36h waiting time.
- Acquire as much land as you can afford before starting. If you get the most outer land squares your landing/startscreen will not shift, unless new land is released.
- Clear one section at the time. Tuck buildings into an unused patch. It is temporary so just cluster it tight 🙂 Store decorations.
I started on my landing/startscreen when I redid my town. Then came Squidport and more land and my landing spot shifted… Still on my town square so I didn’t bother to move it again. My town is neat and tidy, nearly boring. Not always a good thing 🙂 The pain of my Bunnypark still plagues me, although now removed to make way for the looney bin. I forced myself to place ’em randomly and not in straight lines. It physically hurt me to do that but after the failure of creating a wild forest I was determined. I still cringe when I see it. Both the bunnies and the cultivated forest. Sigh.
I did the outer squares of land second ’cause it was meant to be permanent. Can’t move things further back if it is on the limit. I used pavement to mark the roads, in straight lines, of course, before placing buildings. Added waterways. To make waterrails/bridges put roads over the water or water under the roads.
I thought of what was needed where and tried not to place duplicates too close to each other, with the residential area the exception. The Town Square has it all. Gulp-‘n-Blows for the plant workers and media folks, KeMs for hospital and near residents. I over think, I know…
When putting out decorations from inventory, use the 4 arrow button. Shut off buildings. Tap your inventory box and start decorating. This way you can see through buildings and not have to guess where the last piece of fence/hedge you place ends up.
Rotating some of the flowers, trees and that sort of stuff makes it less uniformed, less stiff. Too many in-animated objects can make an area look like a junk yard. Tree-hugging makes it more alive than vanity.
Space is a good thing, for future buildings and the illusion that the characters in your town doesn’t have to squeeze by decorations and buildings, wiggling like snakes, but a vast sea of parking lots is as boring in the game as it is in the real world.
A small change
Remember: All of this is based on my sense of tidiness and my preferences. I love seeing “messy” towns! It makes me smile. I can and do admire and enjoy what would not suit me, much as I can admire a piece of clothing on someone else but know I would look terrible if I, myself, put it on. Trust your own instincts and personal taste. Let it reflect in your town. Ignore design-advices you do not like and steal (pay homage to) the ideas you like! If you like your town so will others 🙂
Squidport and Krustyland will require more of those darn, slow, infuriating, expensive T1£€$ and more tickets for land before I can start designing (or redesign). “Krampyland” and “Squeeseport” are good descriptions at the moment.
If you don’t want to lose the bonus you can always hide what you don’t wanna display. I’ve hidden the valentine topiary, the Choo Choo train, the snake statue, Whacking Day tents, the wind thing and banner, Fruit-burns spotlight and other things 🙂 Try finding them in my town!
Have Fun! and Happy Tapping!
This is a modified re-post from my blog and TappedOut