What Changed with the Level 58 Update? (September 17th)

EA just released Level 58 while people are struggling to solve the latest updates issues. As most of you know by now, every update not only brings new content but also changes to many other aspects of the game. From prices to appearance, task lengths to requirements, any part of the game is subject to change and many changes affect every player. Follow us right after the jump for the list of all of the changes.
TSTO_Splash_Screen
Other Springfield Heights updates: Tap Ball Takedown (July 21st) – Springfield Heights (July 22nd and 24th) – v4.16.2 (July 29th) – Ice Cream Homer (July 30th Update 1 and 2) – Level 56 (August 6th)Monorail Takedown (September 15th, 16th and 23rd)
Monorail updates: Monorail (August 11th Update 1 and 2)Muscular Marge and Monorail Patch 1 (August 26th and 27th)
Monorail Patch 2 (September 8th)
Two new Friend Point Prizes were added.

New FP Prize: H. M. O.


It Blows and Elf Home were removed from the Pays Taxes building group.

Tapped_Out_It_Blows


Johnny Tightlips was added to the list of characters that can Take a Break in the Slammer.

John Tightlips


Wise Guys Character collection now shows a scrolling and an arrow in it.

WiseGuys2WiseGuys22


Zenith City Store Front was moved form the Shop buildings category to Home.

Zenith City Storefront


Graffiti now auto-collects quickly too.

Graffiti


Join us later for more info on this update! Happy tapping!

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25 thoughts on “What Changed with the Level 58 Update? (September 17th)

    • Depends on how many items you have in your town and how much free space your device has.
      Can also depend on how many animated tasks you have activated and how many NPCs you have roaming the streets.

      Usually clearing cache, freeing up space, storing every NPC and assigning everyone indoor, non visable tasks will reduce lagging.

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      • Thank you. I am sure it’s because I have to many items. I have stored some already and it helps a bit.
        The problem came with the update. Is there any chance there will be a fix for this? It would be a shame if I have to redesign everything.

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        • Not really 😦 maybe a new device with better capabilities, though I have no clue which device is the optimal one for this game. The app is optimised for iPhone6, I think, but some androids works better, imo.

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  1. We are really getting screwed by these buildings continually being reset every time we enter our games. Loosing a ton of income !! EA fix this !!

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  2. Anyone noticed that blue houses are not creating income? Clock sets at 8 hours each log in. Other buildings are too.

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        • Yes. Probably connected to the unreleased/activated IRS.
          When you open the game, if you want to collect rents (you might want to leave them for your neighbours) do it right away. If you go to KL or the friendscreen it will be gone when you return.
          This also resets SqP enterance – no tile rewarded, moonbounce and Open Air Stage, at least in my game.

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    • Yup !! Big time !! A lot of my buildings are resetting every time I open my game !! EA has got to be aware of this major issue !!
      Yes ??!! The iOS Apple version.. Makes it real hard to build up funds !! 😧😳

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  3. You know ,there may not be a so called “fix” or update coming in the near future..
    Everybody should just go for it and do the best that they can..
    It seems most of the issues are on iPhones ,.. Yes ??

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      • Wacky server(s) would explain a lot for sure..
        I’ve been playing this game since Oct. 2012 and I thought I’d seen it all ,apparently not !!
        Btw , thanks for all your post(s) , they are extremely informative ! 😊

        Liked by 1 person

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